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User X touches Stick Y
2013

Research, Design, Presentation

What kind of user experiences can sticks afford? Are there emotions involved? Do they come from the shape and touch of the stick or from the situation at hand? How to design in case of doubt ? A research-through-design project on the behavioural, performative and relational factors that affect users’ experiences with designed objects. The stick as tool, as a symbol, as “material question mark”.